Procedural architectural dirt

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prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Is there a method to achieve a single material/workflow for dirt texture on archviz models
Like: http://www.enrichpro.com/en/richdirt/tut-photoshop.html ??

Preferably which avoids compositing ????
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

OK, now that I'm on a real computer I've found what I'm after (I think): below links for anyone else looking for this with one eye! ;)
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846
http://render.otoy.com/forum/viewtopic.php?f=25&t=33504
http://render.otoy.com/forum/viewtopic.php?f=30&t=40848
http://render.otoy.com/forum/viewtopic.php?f=30&t=40989


Will post back here once I test the methods above
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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