
Trouble getting pure RGB colors in self made mat ID texture
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- itsallgoode9

- Posts: 896
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
In my workflow, I need to render out pure RGB color masks for different areas of labels (text, bg, foils, etc). I create a texture that is pure R,G,B colors in photoshop and render out an image using a solid environment light. I am having problems getting Octane to render out pure RGB colors I set all color management off, set the camera to linear and gamma to 2.2. I've tried various levels of lighting intensities and various render settings and gamma settings but I can't get the result I need. Below is a ample of the issue I am having. any thoughts?

