If we could have a lasso-option here, like in photoshop, you could iterate faster + render stuff that is hard to get clean, like lights behind glass, first.
request: a lasso-option (like PS) for region-render
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region-render is one of the coolest features in octane
, it enables me to get really photorealistic iterations in seconds, but sometimes I cant use this option because of the fixed rectangle shape. When noise clears out, also the colours of f.e. a wall changes a lot.
If we could have a lasso-option here, like in photoshop, you could iterate faster + render stuff that is hard to get clean, like lights behind glass, first.
If we could have a lasso-option here, like in photoshop, you could iterate faster + render stuff that is hard to get clean, like lights behind glass, first.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
another idea:
queued render region, so if you need 3 render regions, set sample amount/time, and select the three regions.
after rendering those regions, it continues with the whole image.
queued render region, so if you need 3 render regions, set sample amount/time, and select the three regions.
after rendering those regions, it continues with the whole image.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
