Bake Sculpt Objects & Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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kacperspala
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Joined: Thu Jul 29, 2010 2:06 pm

Hello ,

What is the proper way of baking normal/displacement for octane from c4d ? I simply cant get anything to work so far, its always ugly/distorted/with black edges/broken.
Any help please ?
ryzer 2700x
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aoktar
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any render samples? You can't bake displacement because points are generated internally in runtime.
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ChrisSuF
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+1

I think kacperspaia meant baking sculpted meshes within Cinema. I am also having problems with that.
Never found the right way to do it with octane.
kacperspala
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Joined: Thu Jul 29, 2010 2:06 pm

Yeah i sculpted with cinema than used "Bake Sculpt Object"

Image

1 - hi-res sculpt
2 - low-res object
3 - new low res object with c4d materials (normal + disp) created after "Bake Sculpt Object"
4 - low-res object with displacement map mapped to octane material
5 - low-res object with normal map mapped to octane material

As you can see object is UVed.
Please help :'<
ryzer 2700x
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aoktar
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can you do some search on forum about this. There is some limitations for displacement and not a issue from plugins.
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natevplas
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Has anyone made progress on this? I am running into the same issue.
Last edited by natevplas on Mon Apr 27, 2015 2:41 pm, edited 1 time in total.
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aoktar
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natevplas wrote:Has anyone made progress on this? I am running into the same issue. I actually cannot load anything into the displacement channel of an Octane material in C4D.
image->displacement->displacement slot of material

i'll advice to you this tutorials
http://inlifethrill.com/category-training/
Octane For Cinema 4D developer / 3d generalist

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