I noticed that when i'm using IPR, my graphics card used for my monitors spikes to 100% for about a 1/2 second every time the IPR window updates, which temporarily freezes maya. This means I have to raise the window refresh rate to it's highest limit so that my card isn't super laggy. Is this a bug? It doesn't seem that simply updating the image should cause my GPU to spike to 100%.
I'm running 2.15 and have a quadro 4000k for desktop and 2x 780's for rendering. I don't recall for sure if this was an issue on older versions or not but I don't think it was.
IPR windows spikes GPU usage to 100% at image update
Moderator: JimStar
- itsallgoode9
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Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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any help? is this a bug or expected?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2