Slowdown during actual rendering

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi I noticed a big difference in render speed between rendering Octane Viewport and actual 3ds max rendering
Here are the times;

1. Rendering in Octane Viewport

5 GPUs on main PC and 4 on network (9 GPUs): 47 seconds
5 GPUs on main PC and 7 on network (12 GPUs): 38 seconds

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2. Rendering if I click render button and 3ds max renders to PNG:

5 GPUs on main PC and 7 on network (12 GPUs):
- first frame - 1:10
- second frame - 54 seconds

Result:
render setting: only update animated geometry is checked.

In viewport rendering 9 GPUs render faster than 12 GPUs in 3ds max!

Is it a bug? Does octane count time to load the scene to the octaneview port?
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

I think the design of octane network rendering has limitations mostly on network bandwidth and the speed of host "CPU".
If you want to get full speed for rendering animation, try backburner.
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