trying to open the 3ds max I get a dll error "Octane3dsmax.d

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Rsham
Posts: 2
Joined: Fri Jan 02, 2015 6:06 pm

I already install Octane for 3ds max 2010 64x but when im trying to open the 3ds max I get a dll error "Octane3dsmax.dlr failed to initialize"... Please Help me :(
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Rsham,

What GPU do you have?
Rsham
Posts: 2
Joined: Fri Jan 02, 2015 6:06 pm

Hi, im using my laptop graphic card AMD Radeon HD 8500/8700M
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Rsham, Octane won't run on AMD cards. It needs an NVIDIA brand GPU with compute capability 2.0+
Please see the first item of our FAQ here: http://render.otoy.com/faqs.php?faq_show=cuda
ORdeumilcat
Posts: 2
Joined: Mon May 04, 2020 5:52 pm

I have the same problem (.dlr of octane demo fails to initialize at 3dmax startup) although i use nvidia gpus (3 x GTX1080ti)

I see two possible issues (please confirm )

- i have factory drivers because recommanded nvidia studio drivers are for windows10 only (I stick to windows 7 professionnal)

- i have a fourth card dedicated to display only (quadro K4000)
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paride4331
Octane Guru
Posts: 3852
Joined: Fri Sep 18, 2015 7:19 am

Hi,
in light of current CUDA errors you reported, could you please try as follow:

1 Updates windows 10 up to at least build.
2 Right click the Start button and select Control Panel.
3 Make your way to System and Security.
4 Click System.
5 Click Advanced system settings from the left sidebar.
6 Select the Hardware tab.
7 Press the Device Installation Settings button.
8 Choose No, and then press the Save Changes button.
9 Unistall the Nvidia drivers using DDU Nvidia unistaller drivers safe mode unistall - windows safe mode https://support.microsoft.com/it-it/hel ... -safe-mode
10 - install this 442.92 studio Nvidia driver standard mode (not DHC) http://us.download.nvidia.com/Windows/4 ... d-whql.exe
please doesn't install GeForce Experience and make a clean installation.

To start your test, please active the Out-of-core then set the head room to 512MB, parallel sample to 2 and max tiles to 4.

My personal idea about a good hardware configuration to render is:
1 GPU to connect monitor/s (Windows and applications will use this GPU and VRAM to work).
It is deactivated in Octane. I will use it for denoiser.
1 or more GPU active in Octane.
Minimum 64 GB Ram (3dsMax as other applications eats Ram).
Then I will set 512MB head room (you can try 1024MB but it depends on VRAM available).
With very large scenes increase parallel sample and Max tile starting from 2/4 > 3/6 > 4/8..

And last but not least, optimize scenes e.g. having a very high poly forest with 8k textures away from the camera 500 meters will not make your render more beautiful but will eat a lot of VRAM or use Greyscale image texture node (specular, roughness, opacity, bump, diplacement ..) when needed instead of RGB image texture node.

Avoid grouping objects that create high amounts of polygons and textures. VRAM better manages small data packets.
Make all proxy movable.

Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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