best file format for GPU vRAM optimization?

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asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

Does it make any difference once the images/scene gets uploaded to the gpus?

jpg? does it get uncomressed to 24bit rgb?
gif? png?
tif ?

or it is just grayscale and/or 24 bit rgb + optional alpha channel all the same for any given image format once it gets into the gpu?

Thank you
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
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abstrax
OctaneRender Team
Posts: 5513
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

asher wrote:Does it make any difference once the images/scene gets uploaded to the gpus?

jpg? does it get uncomressed to 24bit rgb?
gif? png?
tif ?

or it is just grayscale and/or 24 bit rgb + optional alpha channel all the same for any given image format once it gets into the gpu?

Thank you
The source file format doesn't matter since all textures are stored uncompressed in VRAM. What matters is the resolution, and the number of bytes per pixel (greyscale image texture: 1 byte/pixel (LDR) or 2 bytes/pixel (HDR), RGB image texture: 4 bytes/pixel (LDR) or 8 bytes/pixel (HDR)),.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

many thanks
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
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