X-Particles & Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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MotionSnacks
Licensed Customer
Posts: 1
Joined: Thu Oct 03, 2013 9:26 am

Recently I bought X-Particles 2.5 and after playing around with it I would like to know how to edit te 'X-Particles Material' shader, so Octane regognizes it. Because until now I can't figure out how to render the particles with Octane.

I've seen some examples on Vimeo & X-Particles forum, but they use a tracer object and that results in a different effect. I just want to render small particles with Octane and turning on 'options > enable particle engine' works only for preview purposes, you can't texture or edit your particles.

Is there anybody who figgered this out?

Thanks in advance.

Guido
MotionSnacks.com
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Hi,
This support is experimental. Currently you can use octane materials over xp emitters. But don't expect xp material support. Because concepts are different. Also on video samples, i have used motionblur not tracer.
Octane For Cinema 4D developer / 3d generalist

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OcDig
Licensed Customer
Posts: 3
Joined: Wed Sep 03, 2014 6:01 pm

I've done a lot of experimentation with X-Particles and Octane recently, and have been able to use Octane for both particles and trails. But, admittedly, it is very basic stuff I've been doing. Just experimenting to figure out what I can and can't do, and how, and the caveats and limitations.

Let me know what you are interested in or what problems you're running into, and I'll share what I've been able to figure out so far.
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