Need Help With Dirt Material

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Joined: Thu Jun 07, 2012 7:33 am
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Trying to set up a material like this one:
http://vimeo.com/100085092

As soon as I connect the Turbulence Node to the amount the dirt radius seems to be ignored.
Dirt.jpg
Here's the max file:
TestDirt.rar
(27.33 KiB) Downloaded 164 times
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

It looks like this is doing what it should.
I think the main problem is that the mix material works with value 1 = full 1st material and value 0 is full 2nd material.
So what you are getting from the dirt map is actually 1 = glossy/normal and 0 = rust part.

So, using this as the power of the turbulence, you get amount values everywhere EXCEPT the rust part (and i don't think this is what you are going for!).

Try running the dirt map through an invert (0 on glossy/normal part and 1 on rust part) and then swap the materials around on the mix material.
This might give results more like you are expecting when you run the inverted dirt map through a turbulence. It will have turbulence on the edges (where the inverted dirt map returns 1) and not on the main face (where the inverted dirt map returns zero). :?
inverted_dirt.png
Hope that is progress towards what you want?
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