Portal shader , are you fonctionnal in 3ds ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
KaDDD
Licensed Customer
Posts: 10
Joined: Wed Jun 26, 2013 6:33 pm

Hi

i have a strange probleme with portal :
i put a portal shader on a simple polygone , normal in scene direction , in path tracing engine
but that not work , i dont have more light , and my poly cast a shadow ...why ?
i have certainly miss something , but i dont understand how they work ,and why that not work .
please if somebody can help me ( process or sample scene) , that could be really cool .

i use the 2.13 in max 2013 / 2015 , with 3 x 780gtx

its for an interior rendering
best Regards

KaDDD
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
KaDDD
Licensed Customer
Posts: 10
Joined: Wed Jun 26, 2013 6:33 pm

thanks Profbetis for your help ,i have founded this post by the past , but another read make me change some geometries positions , this solve the problemes. year !
i have 2 big curved windows, my portal dont cover the windows in all conditions , i need to update is transformation parameters .

cheers !!
Post Reply

Return to “Autodesk 3Ds Max”