If I've missed that this feature is already present or is achievable in Octane 2.x then I apologize for the post. Otherwise, consider this a feature request!

Ok perfect. I will. A "modifier" within the camera tag would be awesome still. Just to dial in various lens characteristics.grimm wrote:Yep it's in there.
I don't remember exactly how I got the Bokeh to show up, try playing around with the camera lens settings.
Octane as every other physically plausible renderer that is depth of field enabled renders bokeh as it would have been shot through a perfect lens with no aberration etc.From a photographers point of view the current computer graphic Bokeh options provided by render engines seem VERY LIMITED.
To achieve this effect you either can use a special bokeh map. This would be some kind of fake solution to give the bokeh more life (if the renderer allows it) or you´d end up having to simulate a lens on top of the CG camera with all the lensing glass and with its aberration etc. If you do that you´ll get all the nice tonalities (like different shapes and coloring depended on the position in the picture etc.) But also your render times would be astronomical.This is one of the main reasons why computer graphic images with many different light sources still look "fake". Light sources in the out of focus areas should produce colored bokeh effects but they don't.