Diffuse fall off on clones (Mix-Material ,Effector ect.)?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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jackassol
Licensed Customer
Posts: 12
Joined: Thu Mar 13, 2014 11:40 am

Hallo, im trying to set up a "Diffuse-fall-off" on clones like the shader effector in mograph with octane materials.
The Mograph-shader-effektor does not working with octane materials.
I need a Fall-off-object to control the colour for the mpgraph clones.

Would be nice, if anybody have a idea how to set up this. (maybe with expresso)?

something like this:

Image

Best Oliver
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

hmm...i think mograph will be not supported....
Workaround:
maybe u can control your fresnel with a alphamap in a mixmaertial.
The Problem is, aoktar do not want to implement my suggestion for texturing/mapping-transforming

The idear behind it is:

U have to materials:
one diffuse
one glossy.

Than mix them to gether and use a aplhamap for blending.
The alphamap goes on the side view from your first ball to your last ball.
and thats it.....now u can control your fresnel with animated alphamap.
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