
I used the materials from the livedb
1h render time

Thank youuu very much for the help, Can you please explain what you mean by a mesh emitter ?mib2berlin wrote:Hi, this noise result often from small mesh emitters or indirect light sources.
There are some ways to minimize it:
Try different render kernel, PMC render slower but clear faster in problematic light situations.
Reduce Diffuse/Specular samples, 4-8 is enough in most cases.
Use GI clamp feature, settings between 2-10, 1000000 default is annoying.
Try hotpixel removal tool in Imager panel.
Add big mesh emitter with very low values to get more "Rays" in the scene
The latest development versions have Coherent render mode, render faster but less realistic (DL an PT kernel only).
http://render.otoy.com/forum/viewtopic.php?f=33&t=43530
Materials with more than 80% RG or B produce noise, most noise is 100% white.
Thats it for now, cheers, mib