Our response to the NVIDIA request to recreate their image.
[vimeo]http://www.vimeo.com/112156822[/vimeo]
Do we have 'rendering chops'?... with Octane, yes we do!
Original NVIDIA post here: https://twitter.com/nvidia/status/526041124470001664
NVIDIA Chameleon
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- EngineHouseVFX
- Posts: 13
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- Location: Cornwall, UK
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Last edited by EngineHouseVFX on Fri Nov 21, 2014 5:26 pm, edited 3 times in total.
- Jolbertoquini
- Posts: 1067
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- Location: London
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This cool! still available that stuff for nvidia? I will try as well 

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- EngineHouseVFX
- Posts: 13
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Thanks, yes some sub-surface scattering would really help to sell the small scale of the character. I might revisit that if I get time. I didn't solve the displacement issue in the end, I just used a higher resolution mesh and then a normal map.