Octane benchmark
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- truerender
- Posts: 100
- Joined: Mon Mar 15, 2010 3:01 pm
This is result of this benchmark on my cards with th 2.13 version.
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- -=OCTANE_RENDER=-.rar
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- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Nvidia 880m
benchmark @ 1920 x 1080 px = 9.21 Ms/s
benchmark @ 1920 x 1080 px = 9.21 Ms/s
1x GTX Titan Black between 9 and 12 Ms/sec (Render-Time 10min)
10 Ms/sec was the average
10 Ms/sec was the average
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
I'm just curious, why do we need another benchmark scene?
wouldn't it be better to follow old thread? just curious..
wouldn't it be better to follow old thread? just curious..
- heartlessphil
- Posts: 51
- Joined: Thu Oct 30, 2014 9:23 am
Just wondering, why max depth = 64? I read in the manual that light practically never bounce more than 16 times...