i use maya since version 1 too, (a bad TDI remake), & had allways trouble with mayabatch, may be because of complex scenes..
you can t do it wrong, just click on the menu and it has to do it s job, but unfortunately it mostly doesn't..
& if i post here it s because it happened again, i started a render this night & a night before with batch, & it didn t worked again..
that s a real problem..
with simple scenes it works.. with other not.. randomly uncertain, that s more then suboptimal..
sure i can type a batch command line with all nerdy settings (without beiing sure it will work), but just one click on the clapboard in the UI, spares time & brain..
vray does it in that way & it works fine, click on the clapboard in the render view and it renders the whole animation range.. it s a no brainer and a good solution.
the implementation in octane is surely fast done, instead rendering just the current frame (when you click on the clapboard), it should render the range, saving each frames..
