Matrix error?

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Not sure what is it
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

coilbook wrote:Not sure what is it
I suspect you're trying to set up a scene with instances? It seems that the transformations for those instances have bogus transformation matrices (they all have a 0 column). Maybe those instances don't have translation but the 2nd and 4th row of those matrices got swapped?

cheers,
Thomas
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

stratified wrote:
coilbook wrote:Not sure what is it
I suspect you're trying to set up a scene with instances? It seems that the transformations for those instances have bogus transformation matrices (they all have a 0 column). Maybe those instances don't have translation but the 2nd and 4th row of those matrices got swapped?

cheers,
Thomas
Thank you. yes I do have a lot of itoo forest instances
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

coilbook wrote:
stratified wrote:
coilbook wrote:Not sure what is it
I suspect you're trying to set up a scene with instances? It seems that the transformations for those instances have bogus transformation matrices (they all have a 0 column). Maybe those instances don't have translation but the 2nd and 4th row of those matrices got swapped?

cheers,
Thomas
Thank you. yes I do have a lot of itoo forest instances
Looks like forest pack gives you some bad instance positions.
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