Issues with Network Render - OCTANE 2.11.1a 3D Max

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kcpr-raffaEl
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Dears!

I've got issues with Network Rendering from 3ds Max - OCTANE 2.11.1a.

I've got 4x GTX 780 on first machina and 4xGTX 780 on second machine - both with active licenses.

When rendering using Network, everything seems to look OK - I've got 4/4 Network GPU info, etc, but when I look
on slave machine GPUs are alnost not used, and if - with very, very long idle pause.

I've got 1GB Network, and use of it is about max 5% - so I think it's not Network problem.

What can I do to take full profit form slave machine GPUs ?

Best,
raffaEl
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kcpr-raffaEl
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Here is how it looks like on slave:
Slave GPU usage.jpg
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kcpr-raffaEl
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....Can anybody refer to my issue?

Thanks in advance.
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gabrielefx
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gpus are paused to send data to the master machine
every summed pass causes an idle time.

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
muski
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I found the same issue and posted here http://render.otoy.com/forum/viewtopic.php?f=81&t=43037 with no reply from otoy

It seems to be a network bandwidth issue as when jumbo frames are used over the network the problem is reduced. 10gb network prices are not affordable by any means and therefore not a solution. Maybe a better solution will be for octane to send a lower amount of data in a more continuous way instead of doing it in bursts?
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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Karba
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Joined: Sat Jun 11, 2011 9:05 am

kcpr-raffaEl wrote:Dears!

I've got issues with Network Rendering from 3ds Max - OCTANE 2.11.1a.

I've got 4x GTX 780 on first machina and 4xGTX 780 on second machine - both with active licenses.

When rendering using Network, everything seems to look OK - I've got 4/4 Network GPU info, etc, but when I look
on slave machine GPUs are alnost not used, and if - with very, very long idle pause.

I've got 1GB Network, and use of it is about max 5% - so I think it's not Network problem.

What can I do to take full profit form slave machine GPUs ?

Best,
raffaEl
Is it a single frame rendering or you render an animation?
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kcpr-raffaEl
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It's single frame.

6000pix wide.
Pathtracing Kernel.
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Karba
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kcpr-raffaEl wrote:It's single frame.

6000pix wide.
Pathtracing Kernel.
Could you try 2.13?
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kcpr-raffaEl
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Of course.

I'll test it and let you know.
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kcpr-raffaEl
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OK, it's much better!

Here is how it looks now:
Slave GPU usage OCT 2.13.jpg
I'm wondering if I would connect two 1GB network connections it could help more...
On Network activity performance doesn't even exceeds 50% of bandwith...
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