I started using Cinema 4D version of Octane recently, and would like to report some problems I had with the R16 version. The first is related to the scale of the objects. I'm working on a project in real scale, using a land with 15km wide, but the Octane shows this object incorrectly in the render view.
It is a object decimated in Zbrush. When I start to render the terrain on this scale, Octane ends up causing some problems with the normals. Besides showing some black triangles, it seems to ignore the object normal smooth. To solve this I had two options: to work on a much smaller scale, or apply a displacement map of the object(??). I ended up choosing the first option, since the displacement changed much the final shape of the geometry. Is there any workaround other than to work on a smaller scale or using displacement maps?
Without displace map (original scale)

With displace map (lolwut)

I also have some questions about interface. In Modo's octane plugin, everything is well organized with colored and clearly labeled icons. In Cinema 4D they are ugly and different from the original standard interface. There is also not a default option to add the rendering window with Octane controls, as in Modo. You must manually edit window, that is lost every time you restart Cinema 4D.
Nice, clean and organized! Yay!

Multiple palettes, floating windows and grey icons. Meh

Well, that's it for now. Keep up the good work!