Artefacts?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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voon
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Joined: Tue Dec 17, 2013 6:37 pm

Not sure if this is Blender related or Octane.... but what are these ugly artefacts on my two colored cubes? It's just a normal diffuse material, nothing special. The objects are large ... red is 1 Kilometer in length.

Image

I noticed this only happens, if I move the camera very far out.
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glimpse
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looks like a scale issue =) try to tweak that ray epsilon.
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Oh that fixed it ... I went from Ray Epsilon 0.0001 to 0.001 and it vanished. Do I have to fear any negative effects from making ray epsilon bigger? That's one of these "mythical parameters" that tell me absolutly nothing... :/
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glimpse
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no, I actually know very little too. I had a lot of headache with this when I've started with Octane I just happy that it's done, I've managed to find solution with someOne's help in these forums too =)
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aoktar
Octane Plugin Developer
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hi,
Octane uses single precision(floatpoint math not double) on computation of surfaces. This can causes some loss on scenes which have very big values and very small values. Ray epsilon is a multiplier or parameter to adjust loss degree on float point math.

http://en.wikipedia.org/wiki/Floating_point
http://en.wikipedia.org/w/index.php?tit ... edirect=no
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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