Automatic scene compiling and workflow

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Vue2Octane
Licensed Customer
Posts: 88
Joined: Thu Jun 26, 2014 8:16 am

Octane render standalone compiles any changes in the scene automatically. This can get seriuosly time consuming when scenes get complex,e.g. couple of minutes of compiling when changing the scale of one object. Basically every tiny change in any geometry element triggers automatic compiling without any option to suppress it. I am wondering if there is any way to prevent Octane from doing it and wait until all changes are done and then compile? I understand Octane is a young product and most users do only basic scenes, but it must have occured to the devs that this feature is completely counter-productive as soom as people push the complex and heavy scenes. I do not any software that does something similar without any option to prevent it. It is a total workflow killer. Literally any tiny change results in a few minutes waiting time.
Tugpsx
Licensed Customer
Posts: 1159
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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apparently you are using your render card as your viewport card. The process I used when I was rendering on a laptop is to pause the render make all the adjustment that I needed then resume the render. This will then only compile once.

This method allowed me to run Octane on an old Lenovo T61 and a Dell 640 in the older versions, granted the scenes I could load were limited and in a lot of cases I had to reduce the textures to fit in the very small amount of video ram.
Win 11 64GB | NVIDIA RTX3060 12GB
Vue2Octane
Licensed Customer
Posts: 88
Joined: Thu Jun 26, 2014 8:16 am

I pause the render. (viewport inactive). The compiling is independent of this. It also auti-compiles if the render is stopped.
I refer to scenes that go to VRam limit. Like in my scenes couple of millions meshes.
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