just a test - began to study the octane render fell 40 minutes of free time - I tried to visualize standard test bottle and the liquid
.... I immediately realized that a lot of difficulties.
For example I don't like the path of contact between glass and liquid
the test liquid and the glass
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
rayepsilon at kernel settings? -> variate with it
glass -> the right thickness?
scene scale isn`t too big or small?
lighting setup?
camera settings? iso and gamma/exp
right material settings?
3d geom. is done right?
Overlapping surfaces of liquid and glass?
(http://render.otoy.com/forum/search.php ... mit=Search)
There are a few threads on the form discussing the topic of liquids/geom.
How long did it take you to set this scene up properly?
glass -> the right thickness?
scene scale isn`t too big or small?
lighting setup?
camera settings? iso and gamma/exp
right material settings?
3d geom. is done right?
Overlapping surfaces of liquid and glass?
(http://render.otoy.com/forum/search.php ... mit=Search)
There are a few threads on the form discussing the topic of liquids/geom.
How long did it take you to set this scene up properly?

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
thanks for the link ... took this morning tests The 3D model itself is not correct - but the rule of visualization I understood how to do original ---- http://api.wine-gu.ru/images/345/413/130532B.jpegwhersmy wrote:rayepsilon at kernel settings? -> variate with it glass -> the right thickness? scene scale isn`t too big or small? lighting setup? camera settings? iso and gamma/exp right material settings? 3d geom. is done right? Overlapping surfaces of liquid and glass? (http://render.otoy.com/forum/search.php ... mit=Search) There are a few threads on the form discussing the topic of liquids/geom. How long did it take you to set this scene up properly?
Yes I think the geometry of the fluid should intersect the geometry of the glass to get the physically correct refraction effect.
Anyways good lighting and render.
Max.
Anyways good lighting and render.
Max.
mm. it start looking better & better! =) love it.
Blender + ( i5 + Asus Gryphon + Asus GTX 760 DirectCU II + 8 GB)
- Seekerfinder
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- Joined: Tue Jan 04, 2011 11:34 am
Excellent!
Seeker
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane