the test liquid and the glass

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Goldisart
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just a test - began to study the octane render fell 40 minutes of free time - I tried to visualize standard test bottle and the liquid



.... I immediately realized that a lot of difficulties.
For example I don't like the path of contact between glass and liquid
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henessi.jpg
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whersmy
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rayepsilon at kernel settings? -> variate with it
glass -> the right thickness?
scene scale isn`t too big or small?
lighting setup?
camera settings? iso and gamma/exp
right material settings?
3d geom. is done right?
Overlapping surfaces of liquid and glass?
(http://render.otoy.com/forum/search.php ... mit=Search)
There are a few threads on the form discussing the topic of liquids/geom.

How long did it take you to set this scene up properly? ;)
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Goldisart
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whersmy wrote:rayepsilon at kernel settings? -> variate with it glass -> the right thickness? scene scale isn`t too big or small? lighting setup? camera settings? iso and gamma/exp right material settings? 3d geom. is done right? Overlapping surfaces of liquid and glass? (http://render.otoy.com/forum/search.php ... mit=Search) There are a few threads on the form discussing the topic of liquids/geom. How long did it take you to set this scene up properly? ;)
thanks for the link ... took this morning tests The 3D model itself is not correct - but the rule of visualization I understood how to do original ---- http://api.wine-gu.ru/images/345/413/130532B.jpeg
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hene2.png
wastzzz
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Joined: Mon Oct 15, 2012 7:04 pm

Yes I think the geometry of the fluid should intersect the geometry of the glass to get the physically correct refraction effect.
Anyways good lighting and render.
Max.
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glimpse
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mm. it start looking better & better! =) love it.
Mackraft
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Smart test !
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sirmarkus
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Blender + ( i5 + Asus Gryphon + Asus GTX 760 DirectCU II + 8 GB)
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Goldisart
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tee
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Seekerfinder
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Excellent!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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