Sampling Rate

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I swear I posted this already, but i have been doing a ton of research today and who knows where I posted it... but sampling rates on lights, couldn't find anything in the manual, but what is the proper technique for them?

I am doing an interior, with about 12 cabinet emitters, 4 windows, and some spot lights, it is actually a news set. But I am having trouble getting a noise free render. But after all the research, I have come to the conclusion that I need to use "Diffuse" Direct Lighting.

But is the proper technique for less noise to give the smaller cabinet lights a higher sampling rate and the larger, spot lights a lower sampling rate??

Thanks
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - this is a general Octane question - so might be worth posting it in the general support forum.

There are also some changes to "noise" in 2.11.1 which may influence what you are doing. I will post the 2.11.1 version of the Modo plugin prior to Monday.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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FooZe
OctaneRender Team
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Joined: Tue May 15, 2012 9:00 pm

If you are finding that your small cabinet lights are not being sampled enough (and the larger spots are fine) then yes, sounds like upping their sampling rate may help. If the cabinet's light is still very noisy when the larger spots light has already cleaned up, this is the right situation to use the sampling rate setting.
The sampling rate is a relative setting, so you can either increase the cabinet lights sampling rate or decrease the spots sampling rate.
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