Octane camera animation bug

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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mbcburt
Licensed Customer
Posts: 26
Joined: Tue Jun 10, 2014 3:07 am

I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mbcburt wrote:I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.
Could you send me the scene?
[email protected]
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