feature request > Tile-Render

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LetoAtrell
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Joined: Thu Apr 15, 2010 8:01 am

Hi there!

First of all: Great job guys!!! I really love octane!! Due to the fact, that octane is always crashing when trying to render out things above 2k x 2k I have a feature request:

For blender there is a python script called "Really Big Render" which was made for blender 2.49 to render out really high resolution renders for print etc. This script is using a little trick which in my opinion would be a cool thing in octane to:

It automatically renders a scene in tiles provided by a multipication factor - original description:

"The script will render to 2, 3, 4, or 5 times your original rendersize. You can select the multiplier you want from a popup window. So say your rendersettings are 800 x 600 and you select 3X multiplication, then the script will render nine images at 800 x 600. If you combine these images in your favoured image editor the end result will be a single image of 3200 x 1800 pixels. Make sure that Blender can render at your current render settings! If it can’t then it won’t render the tiles either! The tiles are rendered left to right, top to bottom and numbered as such, so 0_0 will be the left top, and 1_1 the right bottom (for a 4 tile render)."

Website: http://www.macouno.com/2010/03/18/really-big-render/

You only have to import it in an image editor than and put it together ... so you have it in printable resolution whitout the need of having a monster machine!

Something like this would make my day!

Leto
Last edited by LetoAtrell on Sat Nov 06, 2010 12:44 am, edited 1 time in total.
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matej
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That would be an interesting way to reduce film size requirements. Probably, if it's implement-able...

I hope someone from the dev team (helloooo!) will have something to say...
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bepeg4d
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we need the camera -shift option that is already been asked from a lot of users.
with the camera-shift you can translate the film plate in the x and y direction, it's very useful for architectural rendering but also for LetoAtrell's request ;)

ciao beppe
p3taoctane
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+1
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Chris
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It should be implement-able, we are able to split the frame between two or more gpu`s. So i dont see how different it could be right?

Or i may be totalty wrong :D That is indeed a possibilty

Perhaps there would be a problem with the tonemapping?
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ROUBAL
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+1.

Just a remark about the script for Blender : it doesn't work for all focal length ! I used it some months ago and I haven't been able to merge the different parts. If I remember well, it works around 50mm focal, but the framing errors encreases for shorter or higher values.
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