Hi there!
First of all: Great job guys!!! I really love octane!! Due to the fact, that octane is always crashing when trying to render out things above 2k x 2k I have a feature request:
For blender there is a python script called "Really Big Render" which was made for blender 2.49 to render out really high resolution renders for print etc. This script is using a little trick which in my opinion would be a cool thing in octane to:
It automatically renders a scene in tiles provided by a multipication factor - original description:
"The script will render to 2, 3, 4, or 5 times your original rendersize. You can select the multiplier you want from a popup window. So say your rendersettings are 800 x 600 and you select 3X multiplication, then the script will render nine images at 800 x 600. If you combine these images in your favoured image editor the end result will be a single image of 3200 x 1800 pixels. Make sure that Blender can render at your current render settings! If it can’t then it won’t render the tiles either! The tiles are rendered left to right, top to bottom and numbered as such, so 0_0 will be the left top, and 1_1 the right bottom (for a 4 tile render)."
Website: http://www.macouno.com/2010/03/18/really-big-render/
You only have to import it in an image editor than and put it together ... so you have it in printable resolution whitout the need of having a monster machine!
Something like this would make my day!
Leto
feature request > Tile-Render
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- LetoAtrell
- Posts: 40
- Joined: Thu Apr 15, 2010 8:01 am
Last edited by LetoAtrell on Sat Nov 06, 2010 12:44 am, edited 1 time in total.
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
That would be an interesting way to reduce film size requirements. Probably, if it's implement-able...
I hope someone from the dev team (helloooo!) will have something to say...
I hope someone from the dev team (helloooo!) will have something to say...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
we need the camera -shift option that is already been asked from a lot of users.
with the camera-shift you can translate the film plate in the x and y direction, it's very useful for architectural rendering but also for LetoAtrell's request
ciao beppe
with the camera-shift you can translate the film plate in the x and y direction, it's very useful for architectural rendering but also for LetoAtrell's request

ciao beppe
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
+1
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
It should be implement-able, we are able to split the frame between two or more gpu`s. So i dont see how different it could be right?
Or i may be totalty wrong
That is indeed a possibilty
Perhaps there would be a problem with the tonemapping?
Or i may be totalty wrong

Perhaps there would be a problem with the tonemapping?
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
+1.
Just a remark about the script for Blender : it doesn't work for all focal length ! I used it some months ago and I haven't been able to merge the different parts. If I remember well, it works around 50mm focal, but the framing errors encreases for shorter or higher values.
Just a remark about the script for Blender : it doesn't work for all focal length ! I used it some months ago and I haven't been able to merge the different parts. If I remember well, it works around 50mm focal, but the framing errors encreases for shorter or higher values.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.