Hello,
First of all, I am on a dead time and I would be grateful if someone could help solve this problem. I have very strange render artifacts that I cannot get rid of. See picture below. I'm using Max 2015 and 2.04 Octane Plugin.
To solve this problem, I have already tried to:
1. Check normals, flips them
2. Remodels mesh
3. Change texture, add solid color
4. Add another unattached face
5. Tessellate to see if it was a n-gon problem
6. Convert to poly or mesh
I am sure it a silly problem but I don't see my error. Please, any help would be greatly appreciated.
Kinds regards.
Render artifacts... need help
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increase ray epsilon value.e483278 wrote:Hello,
First of all, I am on a dead time and I would be grateful if someone could help solve this problem. I have very strange render artifacts that I cannot get rid of. See picture below. I'm using Max 2015 and 2.04 Octane Plugin.
To solve this problem, I have already tried to:
1. Check normals, flips them
2. Remodels mesh
3. Change texture, add solid color
4. Add another unattached face
5. Tessellate to see if it was a n-gon problem
6. Convert to poly or mesh
I am sure it a silly problem but I don't see my error. Please, any help would be greatly appreciated.
Kinds regards.
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
try to center your object in your scene. ive got the same problem once.