hi all,
semi-business project. the house itself is already built, so we can't change the spaces, the places of the doors and windows. as the building's orientation is fixed of course and as I didn't want to create "unreal" lighting cases I used the most interesting possible sun direction to lit the area.
used pmc, but ao also attached to see the difference. (is there any trick to reach almost the same mood with ao as pmc?)
render time was ~6 hours (for 10000 samples) on my gear.
comments and critics are welcome!
kitchen
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990

- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
I think this is a nice render, but two things are not right for me and might need a little more work. Firstly the flowers look a little artificial and strong compared to everything around and fine tuning materials might help. Also the child needs some noise to match the quality of the render and more work matching the lighting. Finally some optimising for the scene will improve the render time. Tune the brightness and reflection for better results. I am just wondering what are your pmc settings?
Hope this helps.
Hope this helps.
Thanks for your comments MaTtY!
Yes I agree, I didn't spent too much time on the child, and I forgot to add the mentioned noise. So he needs more care in the future, just as a real child
To tell the truth I also felt that the problem lays somewhere arround the flowers. It is also quite hard to finetune the material of the letters and the petals for me, but I think that the materials are also too "flat" on that part of the picture. I didn't dare to make the wood more shiny/glossy because it was planned to be semi-glossy/satin, and I can't position direct/indirect light there to reach higher contrast or to create shadows as there is no window where the light could come in.
About pmc settings:
- diffuse depth is set to 16
- specular depth also 16 because of the glasses behind the glass door
Everything else is unchanged.
Yes I agree, I didn't spent too much time on the child, and I forgot to add the mentioned noise. So he needs more care in the future, just as a real child
To tell the truth I also felt that the problem lays somewhere arround the flowers. It is also quite hard to finetune the material of the letters and the petals for me, but I think that the materials are also too "flat" on that part of the picture. I didn't dare to make the wood more shiny/glossy because it was planned to be semi-glossy/satin, and I can't position direct/indirect light there to reach higher contrast or to create shadows as there is no window where the light could come in.
About pmc settings:
- diffuse depth is set to 16
- specular depth also 16 because of the glasses behind the glass door
Everything else is unchanged.
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
I had time to play a bit with the materials and settings. Here are 3 different fast (small) renders with different kernels.
However I ran into an interesting "issue" with DL:diffuse kernel: even if I set the specular depth to a high number, nothing changes. The glass door on the left and the vase stays the same, like if the specular depth would be set to only 1 or 2. Why is that? Is there any restriction in diffuse kernel? In the manual they wrote "without caustics and a decent realistic quality ", but nothing about specular materials.
What do you think about the tulips now?
Resolution 800×800, no PS or other post work.
AO: after a few minutes of rendering DL:diffuse: after 25 minutes of rendering PMC: after 56 minutes
However I ran into an interesting "issue" with DL:diffuse kernel: even if I set the specular depth to a high number, nothing changes. The glass door on the left and the vase stays the same, like if the specular depth would be set to only 1 or 2. Why is that? Is there any restriction in diffuse kernel? In the manual they wrote "without caustics and a decent realistic quality ", but nothing about specular materials.
What do you think about the tulips now?
Resolution 800×800, no PS or other post work.
AO: after a few minutes of rendering DL:diffuse: after 25 minutes of rendering PMC: after 56 minutes
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit