Hi!
This may be a novice question, but I need to make as soon as possible an iPhone 6 render with the display turned on.
In other words I need to create a material that emits light from a picture (iphone home screen).
I've tried using blackbody emission, but I don't know where should I place the image to get accurate results.
Can someone please tell me how to do it the best way?
Thanks!
iPhone Display mat
Moderators: ChrisHekman, aoktar
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, 4x EVGA GTX 1080Ti, Octane-for-C4D 4.x.x, Nvidia 398.82
hi,
don't use the blackbody emission node, but use the texture emission node instead
put the screen display in a image texture node in the efficency slot and lower the power of the texture at 0.025 or less 
for a more realistic effect and to avoid to use the mix material, you can use the same tecnique in the medium node of a specular material. in this way you can control the emission and the reflections with just one material
don't use the blackbody emission node, but use the texture emission node instead


for a more realistic effect and to avoid to use the mix material, you can use the same tecnique in the medium node of a specular material. in this way you can control the emission and the reflections with just one material

bepeg4d is right, I used a similar technique on the Psp screen
Win 11 64GB | NVIDIA RTX3060 12GB