iPhone Display mat

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Yan
Licensed Customer
Posts: 93
Joined: Sun Jul 27, 2014 9:59 am
Location: Romania
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Hi!

This may be a novice question, but I need to make as soon as possible an iPhone 6 render with the display turned on.

In other words I need to create a material that emits light from a picture (iphone home screen).

I've tried using blackbody emission, but I don't know where should I place the image to get accurate results.

Can someone please tell me how to do it the best way?

Thanks!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, 4x EVGA GTX 1080Ti, Octane-for-C4D 4.x.x, Nvidia 398.82
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bepeg4d
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hi,
don't use the blackbody emission node, but use the texture emission node instead ;) put the screen display in a image texture node in the efficency slot and lower the power of the texture at 0.025 or less ;)
for a more realistic effect and to avoid to use the mix material, you can use the same tecnique in the medium node of a specular material. in this way you can control the emission and the reflections with just one material ;)
Tugpsx
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bepeg4d is right, I used a similar technique on the Psp screen
Psp Screen
Psp Screen
Win 11 64GB | NVIDIA RTX3060 12GB
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