UE4 / Octane texturing

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ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Hi,

Just a quick question. Will the Octane plugin to UE4 change UE4's current texturing process? Will it have a new node system or does the UE4 native nodes work with octane plugin as well?

I am just making little thing here and I am expecting to finnish it with octane, so I just want know that do I leave the whole texturing process out and work with it later with the plugin? Or, can I start the process now and these will work later on too?

Will Octane's liveDB work with UE4?

Thanks.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Octane for UE4 doesn't exist yet
probably an early alpha.
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ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

gabrielefx wrote:Octane for UE4 doesn't exist yet
probably an early alpha.
That's fine to me, my project takes some time too.

It would be perfect to be able to release something, right on cue :)

Therefore, I just wanna know that how far I can polish the thing before it comes out and not hassle with this, ie, not to think about texturing at all prior to it's release and focus only on other stuff.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

This is driving me nutts.

After I have crawled through multiple engines, they just are not there. After I have worked with Octane, nothing just doesn't compare. UE4, Cryengine..
looks just crap to me.

Since I don't need that much features nor scripting, only a good animation handling with huge scenes with just a littlebit of interaction.. I'll just get back to original plan and wait for Brigade 3.0. I suspect, it comes before UE4 support? I can do pretty much everything ready and just finnish the thing with Brigade when it comes.

Octane Standalone full animation and oculusVR support, with sound emitters, would suffice too. :)

Oh well. This is what friday nights are for, researching, skipping the results and getting back to original plan.
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