I really like the ability to extract the normals out of a render, I am using them in my normal mapping shader to light up my models... on a mobile platform.

Here how it currently looks:


Texture interpolation isn't working yet. But I gotta say that on this 4.7" screen the pixels are so dense that the spaceship actually looks very sharp and nice already.
Lots to be done, but I am enjoying the development very much so far.