Proxy geometry in Progress

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Karba
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Some progress in proxy geometry development.
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ProxyInProgress.png
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gabrielefx
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nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

regards
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natty
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Brilliant, release date?
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Karba
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gabrielefx wrote:nice,

don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD

regards
Point Cloud + LOD should be enough. It keeps shape and displays very fast.
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ProxyInProgress2.png
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Karba
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natty wrote:Brilliant, release date?
Don't know yet, it is still in progress, just want to make it useful enough first.
prehabitat
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Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A
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Karba
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prehabitat wrote:Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)


Thanks

A
you can put some heavy geometry to a separate file, so your scene will be lighter, loading faster, faster viewport.
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Karba
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point cloud shading is added. now it is much easier to read the shape
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ProxyInProgress3.png
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gabrielefx
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cool,

check if it works with Forest Pack Pro and Multiscatter

thanks
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mbetke
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Good work Karba. Really handy feature. :)
FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.

Another question: What camera profile did you use for the car rendering? It looks very realistic. :)
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