Proxy geometry in Progress
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
nice,
don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD
regards
don't forget the various visualization modes:
bounding box
mesh
pointcloud + LOD
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Whats the purpose of this? ie. what are the practical applications (archVIS centric if possible)
Thanks
A
Thanks
A
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
cool,
check if it works with Forest Pack Pro and Multiscatter
thanks
check if it works with Forest Pack Pro and Multiscatter
thanks
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Good work Karba. Really handy feature. 
FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.
Another question: What camera profile did you use for the car rendering? It looks very realistic.

FOrestPack/Railclone and other of those plugin should work with the proxies too if possible.
Another question: What camera profile did you use for the car rendering? It looks very realistic.

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2