Texture/procedural placement

Autodesk Maya (Plugin developed by JimStar)

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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi all,

A lambert shader, placed on torus with UV, rendered in Maya render looks fine:
Image

An Octane checker on the same geometry in Standalone renders ok (once set to UV):
Image

but the geometry in Octane for maya looks like this:
Image

May be doing something wrong here, but have:
OctaneScaleTransform in the Transform slot
Projection slot is empty (when I put in an OctaneUV, the geometry disappears)

cheers,

Steve
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ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
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Weird behavior that the geometry disappears, here it works as expected when you put Octane UV on the projection.
I know that that scene is already quite simple, but does the problem happen on a new scene? Maybe the object is not gone but only the white part of the checker is mapped due to a large transform and the torus renders in the same color of the background in the AO only scene? Sorry I couldn't reproduce the error.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi Ivankio,

perfect spot. That's exactly what it it. Too big a value.

Cheers man.

Steve
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