Hey Guys,
Any ideas on how to apply an unshaded matte-color type shader to a paint effects stroke? In the past I've used octaneTextureEmissions in the diffuse Emission slots to force a color - but emissions doesn't seem to carry over into paint effects when I plug that diffuse material into the octane hair material material slot. Either that or I'm connecting it wrong, which is entirely possible. I'm still a little fuzzy on how octane hair materials are supposed to work.
Anyone have any tricks?