Hello everybody,
unfortunately I can not export Object IDs via RPFs. An old thread from 2011 sais that the channels of the RPFs are not supported, is that still the case? If so: I guess I will have to go the standard C4D way with objectbuffers, right?
Cheers
Ralf
Object IDs in RPFs?
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- ralf_breninek
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C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
this is quite complex issue here. you may know octane's objectid is different from c4d's concept. It generates colored areas for each object despite of c4d's black/white images for each objects. What can you do? You can use c4d's compositing tag. But it will not fit if you have motionblur/transparancy or dof.
Or try to use info kernel to get Octane's ObjectID's. For next versions we will try to change the way
Or try to use info kernel to get Octane's ObjectID's. For next versions we will try to change the way
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- ralf_breninek
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Thanks for the quick reply Ahmet.
After some search through the forum I just found the corresponding options after switching the kernel, so I learned something new too
One Question I got though is: Is it possible to group several material IDs? Lets say I have 4 objects with 4 different materials, but I want to have the same mat Id for three of them.
After some search through the forum I just found the corresponding options after switching the kernel, so I learned something new too

One Question I got though is: Is it possible to group several material IDs? Lets say I have 4 objects with 4 different materials, but I want to have the same mat Id for three of them.
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
ok, this is good. Making some groupping is not possible i suppose. Colors are giving by Octane and it gives random colors to each indivual mesh. It's my request from devs of Octane. User definable colors. This will allow to set same colors to objects.
Octane For Cinema 4D developer / 3d generalist
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- ralf_breninek
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Ah thanks again for the quick clarification
Grouping IDs would be a big helper, although I still could add several chroma keys on one layer in After effects to group the material IDs, I am now going the standard C4D way with object IDs ...

Grouping IDs would be a big helper, although I still could add several chroma keys on one layer in After effects to group the material IDs, I am now going the standard C4D way with object IDs ...
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany