I would like to know how to produce of the grass with Octane Render?
I know that on 3DS Max there is a function Vray grass and which is very useful.
About proxies, does it work on Octane Render?
Thank you
Here it's a project with Octane Render :
http://www.evermotion.org/tutorials/sho ... der-review
How to render the grass ?
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I tried to create a large grass field using square billboards supported by a subdivided plane, using Blender Duplivert feature, and rotated and resized randomly.
The Billboard image is a photo taken in close up of a simple tuft of grass. I have erased some parts by hand on the photo to allow transparency and kept some lone grass blades.
I'm almost sure that starting from a simple plain green color in Photoshop and adding a bit of details and color variations would almost work the same.
The image shown is only a trial. Adding various kinds of billboards with some flowers or longer grass blades would give more life to the scene.
It worked well, except one thing : I had to take care of the direction of the sun, because currenly transparent materials still cast a shadow, and the small planes were shadowing each other, creating sometimes bad dark shapes.
I attach an example of my trials, but I'm sure that you will find some better visual examples in the gallery.
I really hope that future releases will solve this problem of transparency.
Many billboards means memory consuption. Instances will be also welcome to create grass using less memory.
The Billboard image is a photo taken in close up of a simple tuft of grass. I have erased some parts by hand on the photo to allow transparency and kept some lone grass blades.
I'm almost sure that starting from a simple plain green color in Photoshop and adding a bit of details and color variations would almost work the same.
The image shown is only a trial. Adding various kinds of billboards with some flowers or longer grass blades would give more life to the scene.
It worked well, except one thing : I had to take care of the direction of the sun, because currenly transparent materials still cast a shadow, and the small planes were shadowing each other, creating sometimes bad dark shapes.
I attach an example of my trials, but I'm sure that you will find some better visual examples in the gallery.
I really hope that future releases will solve this problem of transparency.
Many billboards means memory consuption. Instances will be also welcome to create grass using less memory.
Last edited by ROUBAL on Sun Dec 05, 2010 12:56 pm, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
OH yess thanks very much 
