Hi I'm working in a image with a swimming pool, and I have a problem with the reflected caustics... How I can get a clean refletion of the caustics?
The water has a displacement map, and this image has reached more than 10000 samples. Any ideas?
Firefly with pathracing
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- Garquitectos
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- perro_abombao
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Hola!
maybe with PMC kernel.. it's more clean.I made some tests and works better!!
maybe with PMC kernel.. it's more clean.I made some tests and works better!!
Set hot_pixel to 0. And try setting GI_clamp lower. And increase caustic_blur.
Paul
Paul
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I can make the render a little blurry if you have not rendered enough samples. I leave it at 1, then reduce to the mount required to remove fireflys if there are any.What's the bad side of setting it to zero? I.e.: why would I not always do that?
Paul
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"enough" = scene is completely rendered but there are some fireflys. I'm sure the pro's would have some tricks for working this out in a better way.
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- Garquitectos
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With PMC better but I little bit slow...
Octane Render for Archicad, Archicad 16 Spanish, Bimx. - Win 7 64 bits - Intel core i7 870 - 3,30 Ghz, - 12 Gigas Ram - GTX 660 + GTX 650 Ti
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Have you considered putting that rock retaining wall texture into the displacement map pin?
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- perro_abombao
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Sure ...it´s slow but, with the same Smples/pxls more cleaner that pathtracing,(sobretodo con caustics y specular reflections)...another thing is...sorry if I´m wrong, for the moment you can´t use the "importance sampling check button" (it's a shame)in the HDRI map when you mix the octane sun system with a HDRI environment MAP.Garquitectos wrote:With PMC better but I little bit slow...