secondary bounces multiplier

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HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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Hello, It would be great to have control on secondary bounces power (like Vray)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

Do you mean something that helps to clean the noise on darker areas a bit quicker? Have you tried playing with the direct_light_imp on PMC?
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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@muski. I played with these parameter but I don't really see différences.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Something similar. I would like have an environnement multiplier to control shadow density and so contrast.
We can add a sky texture now, but not a computed sky node with a power value.
Hope it make sense.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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