Random color node with 3 instead of 2 colors?

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rappet
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Now we can mix color from one color to another color using two colornodes.
Would it not be possible to make a mix of all (RGB) colors
when we would have three colornodes that mix instead of two?

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rappet
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rappet wrote:Now we can mix color from one color to another color using two colornodes.
Would it not be possible to make a mix of all (RGB) colors
when we would have three colornodes that mix instead of two?
No one?
(OK, I'll start a monologue then ;)
Maybe the question should be different)

Right now we can mix from one color to another.
In scattering I can solve it by using 3 scatternodes each with 1 of 3 from the colorspectrum,
But just having to use one scatterobject with a colormix of all rgb colors would be nice.

In Octane future...Will we be able to make a mix of all RGB colors?
I was thinking that would be easy just by mixing 3 colornodes instead of two colornodes,
But in coding it is probably not that easy?

Anyone has knowledge or ideas about this?

Greetz,

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riggles
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Would be nice if the random color node could just sample from a color gradient (like Maya does).

Currently you can get more than a 2-color variation by using the random color node to mix between two mix textures that have their own random colors. I use the MODO plugin, but this sample from the manual applies to the Standalone as well:
http://render.otoy.com/manuals/Modo/?page_id=977
(About halfway down the page).
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rappet
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riggles wrote:Would be nice if the random color node could just sample from a color gradient (like Maya does).

Currently you can get more than a 2-color variation by using the random color node to mix between two mix textures that have their own random colors. I use the MODO plugin, but this sample from the manual applies to the Standalone as well:
http://render.otoy.com/manuals/Modo/?page_id=977
(About halfway down the page).
Aha! So it is possible....
I am gonna try to make the same nodesetup in the Archicad plugin :mrgreen:
Riggles, Thanx to show this ;)

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