Hi
How can I exclude items from the exposure, mirroring.
In C4D this is over the Rendertag. But where can I do that in octane render?
I want to prevent that lights reflected on the ground.
Greetings Rudi
How can I exclude items from the exposure, mirroring.
Moderators: ChrisHekman, aoktar
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
If you are refering to these bright specs and not the actual light source reflection, then - hot pixel removal (in render settings) or GI_Clamp (if using Pathtracing or PMC) will probably suffice. Give it a go. Additionally, you may reduce the default material specularity parameter from 1 to something a bit lower. Rarely a real-life object would reflect 100% of the light that hits it.
Hope this helps.
Dobs
Hope this helps.
Dobs
Last edited by inlifethrill on Mon Aug 04, 2014 8:17 pm, edited 1 time in total.
Then I want to hope sometimes that this still comes.FooZe wrote:Hi, Sorry there is no option for this in octane.
I have tried everything. Also the new GI Clamp.Are you trying to reduce the noise they are causing?
But, I think, I have committed a mental mistake. This is no mistake, but the natural reflection on the ground of these candle-lit rallies.
I get these little points only away if I switch off either the candle-lit rally or do the ground totally without reflection.
Therefore, also my question after the Compositing Tag in which one can enclose objects or exclude.
no exclude, also you request is not natural. You have these weapons for that:
1-GI_clamp(possibly well for that)
2-more sampling for this lights
3-render region for this area(much samples)
1-GI_clamp(possibly well for that)
2-more sampling for this lights
3-render region for this area(much samples)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw