OctaneRender® for 3ds max® v2.05a (Updated)

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Main changes since version 2.04
  • Exposure is now independent of the gamma. I.e. changing gamma does not change the whitepoint anymore.
  • Fixed shading artifacts on objects with a lot of deformation motion blur with heavily rotating triangles, like waving flags.
  • Fixed a rounded edges issue with the vertex order of triangles.
  • Fixed incorrect update of emitter data, causing the kernels to crash in some cases.
  • Fixed crash when applying a modifier on movable proxy object.
  • Fixed noisy material preview.

DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... _2_05a.zip (30MB ZIP File)

For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=24&t=41404

Yours,
The OctaneRender® Team.
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

Good changes! Rounded edges do look cleaner now. Also I like the change to gamma, feels more natural to toy around with.

Something not crucial I noticed is in the material preview window, the material spheres are darker and noisey. Perhaps it has to do with the new gamma/exposure
Image
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

profbetis wrote:Good changes! Rounded edges do look cleaner now. Also I like the change to gamma, feels more natural to toy around with.

Something not crucial I noticed is in the material preview window, the material spheres are darker and noisey. Perhaps it has to do with the new gamma/exposure
Image
Yes, I screwed that up. Will be fixed with the next version.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

abstrax wrote:
profbetis wrote:Good changes! Rounded edges do look cleaner now. Also I like the change to gamma, feels more natural to toy around with.

Something not crucial I noticed is in the material preview window, the material spheres are darker and noisey. Perhaps it has to do with the new gamma/exposure
Image
Yes, I screwed that up. Will be fixed with the next version.
)))))
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Turning off object shadow casting is not working with HDR env.
Is it normal?

Suv
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

abstrax wrote: Yes, I screwed that up. Will be fixed with the next version.
Is that abstrax working with Karba on the plugin now? :)
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

acc24ex wrote:
abstrax wrote: Yes, I screwed that up. Will be fixed with the next version.
Is that abstrax working with Karba on the plugin now? :)
Sorry I can't help Andrey with the 3ds max plugin (don't know anything about 3ds max). And I think with Andrey you've got one of the best 3ds max plugin you can get. So please show some patience and be aware that he is also working on Octane itself.

The bug above affected Standalone and SDK 2.05.1. It got introduced with the gamma changes of 2.05 and which I subsequently reverted in 2.05.1, but where I made a small mistake. A newer SDK is out already and Andrey will release an update of the plugin as soon as possible. Apologies for the hassle.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

double check?

why I can't change anymore hue random colors on hair?
In 2.01 I was able to tweak some material parameters directly within the Max hair plugin. Now I can't.
How to modify the tips color from the material editor?

Any plan to include the stereo output feature in the next release?

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I Gamma/Exposure also fixed in 2.5a? OR dies it need a kernel update first?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi karba,
I don't know when you've added or fixed unwrap uvw modifier support for displacement? but it's great !!
Thanks a lot, it's really nice for organic moedling !
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
Post Reply

Return to “Releases”