Here's one idea, or could I dare and ask for a request

Apparently this has been around for the games such as half life 2? And now I've seen this option in tom clancys splinter cell conviction.. anyways, the graphics on this game look really really good, using the unreal engine, and been thinking it's all GPU so there is probably an algorithm to do this with octane render as well.
Can we get one for octane? I was using the HDR technique manually a few times like you would do when using DSLR camera. And comes very useful when doing interior scene near a window for instance, so you can lower the exposure in the window and get a good exposure inside.
HDR is supposed to use a couple of pictures with different exposure rates, one set on normal exposure few with higher exposures and a few with lower exposures, and using software like Photomatix or Photoshop combine those pictures into one, and you can tonemap the picture at the end, set the brigthness in the shadows and so on. It's really great stuff. So here's one idea (I haven't seen any similar request I guess), not to pressure you into doing one more thing for the next build, but I think this thing can be done realtime in Octane as I've seen unreal engine uses it for games.
Am I correct to assume the algorithms can be done inside octane as well..