UV issue on Mac 2.03 version

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Witwatersrand
Licensed Customer
Posts: 12
Joined: Mon Jan 06, 2014 4:13 am

Hi All

Educational User. I have Octane running on both Mac Os X (Maverick) and Windows 7. Using a file exported via Softimage 2015 Alembic I bring that into both by Geometry > Scene.

In the Windows version the UV maps come in perfectly. On the Mac version it comes in as one solid color (if you look using the kernel)

Anyone else come up against this ?

Mac Pro Retina 16GB Ram, Nvidia 640M Octane 2.03
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi,

Are you happy to send us an example scene that does this? (The smaller the better...)
[email protected]

Thanks!
Chris.
Witwatersrand
Licensed Customer
Posts: 12
Joined: Mon Jan 06, 2014 4:13 am

Hi Chris

5MB zip sent to the support email address with the subject

Killa with UVs not working on Mac

Kind regards

Angus
Octane 2.03 : Mac Book Pro Retina, 16 Gig Ram, Nvidia 640m gfx, Octane 2.03. Dell T5500, 32 Gig Ram, Nvidia Quadro 4000
Witwatersrand
Licensed Customer
Posts: 12
Joined: Mon Jan 06, 2014 4:13 am

Hi Chris

As per my email. I took everything back via the original import process and the UV's are now visible in both Mac and PC version, Obviously something I did along the way the first time caused the issue.

;)
Octane 2.03 : Mac Book Pro Retina, 16 Gig Ram, Nvidia 640m gfx, Octane 2.03. Dell T5500, 32 Gig Ram, Nvidia Quadro 4000
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Witwatersrand wrote:Hi Chris

As per my email. I took everything back via the original import process and the UV's are now visible in both Mac and PC version, Obviously something I did along the way the first time caused the issue.

;)
Awesome, glad it's working now!

Thanks
Chris.
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