Ahmet,
I've been having this crazy issue when I'm trying to use the Object Tags for motion blur / LiveViewport mesh updates. For some reason with "Check Geometries" on the LiveViewer will just sit there and loop on the first sample for as long as you let it sit there and loop.... which is maddening when you are trying to pick depth, etc. If I turn off "Check Geometries" it returns to normal, if I click into the C4D viewport it returns to normal. Any idea what is causing this? It's very counter-productive and I've had to start using picture viewer to get anything done. HELP!
Below is a short screen capture video of what I'm seeing.
Object Tag Mesh Update Looping Issue
Moderators: ChrisHekman, aoktar
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
who one can know? please attach a scene to check it and version info?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw