1. Is there anyway of sing standard lightwave fog with octane renderer?
2. How do I exclude an object from radiosity, receive/cast shadow and reflections? are there any switches to turn off these settings like standard lightwave object properties panel?
Lightwave Fog in Octane
Moderator: juanjgon
Nope, an effect like Lightwave fog is not available in Octane yet. You can use Octane volumetrics, or better and faster, make a pass with the depth buffer and add the fog in post.aw1 wrote:1. Is there anyway of sing standard lightwave fog with octane renderer?
2. How do I exclude an object from radiosity, receive/cast shadow and reflections? are there any switches to turn off these settings like standard lightwave object properties panel?
Octane currently only supports the next object properties: Object Dissolve and Distance Dissolve, Unseen by Camera and Cast Shadow. It is not possible exclude objects from radiosity or from reflections yet.
-Juanjo