Making shadows less "black"
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- Rikk The Gaijin
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- Location: Japan
I was wondering, is there a way to attenuate the shadows? I need to make them less "black", but I have no idea how... Does anyone knows any trick to do that?
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
No, sorry I wasn't clear. I want everything in the image to stay the same, except shadows. At the moment you can remove completely shadows by using Object Layer nodes, but I don't want them gone, I want them like 50% opacity. Is there a way to do it?Karba wrote:image gamma?Rikk The Gaijin wrote:I was wondering, is there a way to attenuate the shadows? I need to make them less "black", but I have no idea how... Does anyone knows any trick to do that?
I would love to be able to do this as well. What I do sometimes is take it into photoshop, control click on the layer to get the selection and use that to make a mask. Then you can modify the levels of the mask to control the shadows. it's not perfect, but it does help in some instances.
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- linvanchene
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+1riggles wrote:When render passes come out later this year you can hopefully output a shadow pass and control it in compositing.
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Maybe this can help...You can enlarge sunsize, that makes the shadows less sharp, but with more blurry edgde when enlarging.
It does not make the shadows less black, but it makes the shadow edges less sharp and more naturel.
It does not make the shadows less black, but it makes the shadow edges less sharp and more naturel.
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hi,
with the physical sun you can play with the sky color that controls the global illumination: with other kind of illumination you need a big low power emitter, i think
ciao beppe
with the physical sun you can play with the sky color that controls the global illumination: with other kind of illumination you need a big low power emitter, i think

ciao beppe
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I'm confused by this thread 
Surely, if octane is this real world renderer, and the shadows are too dark, it's a lighting issue.
Obviously, the solution is multipass (that's got me thinking about the Fifth Element
) rendering. But at the moment, it has to be about adding mor light, carefully I would guess.

Surely, if octane is this real world renderer, and the shadows are too dark, it's a lighting issue.
Obviously, the solution is multipass (that's got me thinking about the Fifth Element

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