Does anyone know what is it?
Thanks
I restarted my PC and still the same. Please help
Scrambled Octane Preview BUG!
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Thank you think twinks8 has the same problem
I started having it after I rendered the scene for 12 hours and moved to a new one. But 2.01 fixed the problem. if i move the scene for a second it disappears and as soon as i stop moving it goes to this
http://render.otoy.com/forum/viewtopic.php?f=27&t=40911
I started having it after I rendered the scene for 12 hours and moved to a new one. But 2.01 fixed the problem. if i move the scene for a second it disappears and as soon as i stop moving it goes to this
http://render.otoy.com/forum/viewtopic.php?f=27&t=40911
twinsk8 wrote:Hi Karba , when i opened octane render viewport, it crashed like that picture:( i will returned 2,01...
- Norman_Stansfield
- Posts: 71
- Joined: Tue Jan 21, 2014 10:27 am
I have this when turning on Motion Blur in Render properities while having some complex scene with objects like forest pack pro or xmesh loaders, etc. When I uncheck Motion Blur (Octane render properities) then everything goes back to normal.
It looks like single pixels of these mess are representing numbers of memory cells or cuda cores, as in some crashes of this type. I am not an expert, anyway.
hope this helps.
It looks like single pixels of these mess are representing numbers of memory cells or cuda cores, as in some crashes of this type. I am not an expert, anyway.
hope this helps.
Thanks a lot!Norman_Stansfield wrote:I have this when turning on Motion Blur in Render properities while having some complex scene with objects like forest pack pro or xmesh loaders, etc. When I uncheck Motion Blur (Octane render properities) then everything goes back to normal.
It looks like single pixels of these mess are representing numbers of memory cells or cuda cores, as in some crashes of this type. I am not an expert, anyway.
hope this helps.