pointlights

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Burkhard
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Posts: 142
Joined: Mon Jan 25, 2010 7:53 pm

I often used pointlights for vitrines. Are there any parameters for pointlights planned?
Or how can mesh emitting materials / objects used as pointlights?
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matej
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A small emitting sphere?
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Burkhard
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directional lighting, like spots.
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matej
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Well spotlight is not the same as pointlight ;)

You'll have to model your "cone" (light casing), so that the light bounces where you want it (like in RL). Other user achieved good results with this technique - search the gallery.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Burkhard
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Posts: 142
Joined: Mon Jan 25, 2010 7:53 pm

I have feared to hear something like that.
Sketchupper needs some more easier ;)
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matej
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Yes, that's a limitation. Spotlights could offer all the control inside Octane, while in the present case you have to go back and change geometry... But I fear that spotlights are not easily integrable into Octane physically correct rendering model. :(
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

if we add tradtional lightsources, we will unfortunately have a very slower engine.
that's why we'd like to focus on are alights only, and maybe include some proxy like types in the near future.

point//spot lights are not physically correct and incorrect lighting, so i think the easy of use vs loss of speed is not worth it...

Radiance
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