Truck animation for Octane 2.0

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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

Yo!

Is there a chance to get an explanation on how the "octane 2.0 truck animation" was done?
Some idea of workflow, scene preparation, render passes?

I think a lot of us could have a nice lesson on using Octane more efficiently.
I'm still having crashes with large area scenes in cinema 4D and I'm always trying to figure out what I'm doing wrong. :)
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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possible, displacement is your problem. Also use renderinstances as much as possible. Total polygon limit is 26 million. Use objecttags for all necessary objects. It allow to send seperated meshes, this decreases ram requirements on export processes.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

Okay Ahmet,

but does 28mln polycount limits render instances too?

Like in the post about my yacht scene - I use "render instances" and now after decreasing amount of clones scene renders. Before it crashed.
Should I use objecttag for this cloner?
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

no, you can use 1000*26million with render instances if you want.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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