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PAQUITO
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This is a simple piece showing some classical and ethnical elements and furniture. DL/diffuse 8 bounces plus some photoshop. About 30-45 minutes per image.
Attachments
03.jpg
02.jpg
01.jpg
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
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paoloverona
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Woow Paquito, great images! your shots are always pleasant and clean.

I love the first and the second shot, the third lacks of detail on the brick wall and sthe ceiling lamp don't convince me too much.

I'd like to see the raw renders, to know how much post there is (I think that in DL+AO mode the Post is lot heavier, isn't it?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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PAQUITO
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Yes, I was having a lot of trouble trying to displace the wall. Octane just "breaks" the mesh in a very ugly way. I didn´t know how to fix it, so I had to go for a flat wall :(

About the post production, there isn´t too much, Octane creates very finished images to my taste. I usually just make a level adjustment, some color balance and some vibrance tweaking, that´s all. The only difference with the images posted would a bit more washed out image.

Lately I´ve been switching from AO to Diffuse. I guess I will not come back to AO, at least for interior shots. For AO renders, neither it needs some heavy postproduction for me. I prefer to tweak lights and materials into Octane so they look good to my eye.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
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sdwhitton
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Joined: Sat Oct 15, 2011 5:26 pm

I think a normal map and a bump map would do it?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
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Seekerfinder
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Joined: Tue Jan 04, 2011 11:34 am

I can almost live with the flat wall but those sharp corners on the stone always get me. You model in Modo, right? I can't get rounded edges and displacement to play nicely (need to experiment some more). Does Modo not have a rounded edges option?

Despite that, these images are great! Paquito remains the DL king...

Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Bendbox
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These look fantastic Paquito, some of the best images I've seen from you!

With the issues you had using displacement on the wall -- have you tried adjusting the shift value? It works for me in the corner areas -- see this post, scroll down to the brick wall example : http://render.otoy.com/forum/viewtopic. ... 2&start=10
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Seekerfinder
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Bendbox wrote:These look fantastic Paquito, some of the best images I've seen from you!

With the issues you had using displacement on the wall -- have you tried adjusting the shift value? It works for me in the corner areas -- see this post, scroll down to the brick wall example : http://render.otoy.com/forum/viewtopic. ... 2&start=10
Great corner management there Bendbox.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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PAQUITO
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mmmm... weird. I have just loaded again the scene and now the displacement is correct. But I still can´t see that shift setting. Where is it in the standalone?
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
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PAQUITO
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Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
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The displacement version.
Attachments
04.jpg
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
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smicha
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Location: Warsaw, Poland

PAQUITO wrote:mmmm... weird. I have just loaded again the scene and now the displacement is correct. But I still can´t see that shift setting. Where is it in the standalone?
Click on the displacement node and choose the last blue input - offset.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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